Game Industry Conference
Game Industry Conference
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The VR publishing landscape including hot tips how to pitch! - Patrick Liu || Fast Travel Games ||
There are very few VR publishers at the moment and here you'll here about the state of the VR landscape from a developer and publisher perspective. What platforms are out there? What games work and don't work? Also, what do publishers really look for in a pitch? Just a good game is far from enough, but it has to fill specific aspects to reach its target audience. Get a deeper understanding of other aspects that a publisher looks for like building confidence in your team to execute on the promise, the market fit and potential and making sure it makes business sense for all parties and more. You'll learn more how to see things from a publisher perspective and why they behave like they do in order to approach them in the right way, and a number of practical tips how to manage it.
Talk recorded at Game Industry Conference 2023!
#GameIndustryConference #vr #publisher
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Our website: gic.gd/
Переглядів: 44

Відео

Dumpster Fire: Gamedev Comedy Special - Artur Ganszyniec || BLANK ||
Переглядів 97721 годину тому
This is not a lecture but a stand-up comedy routine about both the dirty and hilarious underbelly of the game development industry. Packed with jokes and unsolicited opinions the talk will be a fast-paced ride through the art and craft of game-making and the blind spots and biases of those who make games-including the speaker. Talk recorded at Game Industry Conference 2023! #GameIndustryConfere...
Let There Be Light: 3 workflows for UE5 atmosphere creation - Frank Radecki || Bloober Team ||
Переглядів 23814 днів тому
How to set up a good-looking real-time atmosphere in three different ways, how to work with core atmosphere components for easy control over your scene illumination, and why you want to use physically-based lighting (you want to, trust me). The speaker will sum up some base stuff and dive deeper for more in-depth details about atmosphere lighting components. So if you're someone who wants to kn...
O3DE Overview: Features of the Open-Source AAA Game Engine - Grzegorz Ochmański || AWS ||
Переглядів 31621 день тому
During this session the O3DE will be assessed based on its feasibility for game creation and licensing frameworks. This exploration aims to shed light on the practical considerations when selecting a game engine for various development scenarios. Particular focus will be given to O3DE, diving into its distinct features and capabilities. Attendees will be able to see a live demonstration of the ...
How to generate Pixel Perfect 2D levels in Godot 4 with the help of Generative AI - Mat Rowlands
Переглядів 19328 днів тому
In this session you will learn how to setup a Godot 4 project for Pixel Perfect levels, and deal with resolution scaling and fixing jitter, using a simple 2D platformer as the basis for our demo. We'll take our TileMap level design and see how to render it off as a template using GDScript. We'll go on to use this custom template to drive Generative AI Diffusion models to generate limitless back...
Financial controlling - level up your performance in gamedev - Agata Hacura || Anshar Studios ||
Переглядів 275Місяць тому
Want to level up your game development business? In this talk the speaker will reveal the secret power-ups we use at Anshar Studios. She will show you how to turn boring numbers into strategic game plans and make more informed decisions, how to score big with the right KPIs and how to navigate the tricky levels of budgeting and forecasting. No matter the size of your studio, you'll leave with t...
From Reverse-Engineering to In-Game Tools: Modding Support - Michał Szklarski, Juliusz Kopczewski
Переглядів 211Місяць тому
This presentation covers techniques and challenges in creating and shipping moddable games. It discusses different types of modding, such as reverse-engineering, dev tools repackaged for the community, custom-built external modding tool for modders, and in-game modding editors. The presentation also covers challenges in modding support, such as security, backwards compatibility, dependency cont...
How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade || ROCKFISH Games ||
Переглядів 167Місяць тому
ROCKFISH Games is globally known for their incredibly popular space combat titles. With two massive Kickstarter campaigns, each followed by Early Access launches as world top sellers, and a portfolio of tier 1 licensing deals under his belt, Michael will share how he and his team navigated their way up from a €5 Million indie game debut to a €20 Million AA production for EVERSPACE 2 without bri...
Cooperation over competition - design and code for game UI - Dominika Góral, Jessica Szarek
Переглядів 249Місяць тому
Conflicts between UI/UX Designers and programmers are quite common in Gamedev. While first ones want to create amazing flow with thousands of animations, the second ones prefer to keep it simple and smart. Speakers will tell you how we managed to work together and create symbiosis while making UI for Wingspan Oceania Expansion Pack. Checklist with must have points while working on prefabs and o...
GIC'23 Video Summary!
Переглядів 160Місяць тому
Business meetings and those with long-lost friends from the gaming industry; workshops, discussion panels, and dozens of talks... Let's ee a short memory from the Game Industry Conference 2022. See you October 24-27.10.2024! The tickets available at: gic.gd/tickets/ #gameindustryconference #GIC2021 #polishgamedev Follow GIC on Facebook: gic Follow GIC on Twitter: gdcon ...
UX Design Demons - Mikołaj Marcisz || Vavel Games ||
Переглядів 2372 місяці тому
The speech is a guide for designers to create an immersive and engaging user experience in video games regardless of the platform. The talk covers common pitfalls such as poor navigation, inconsistent & unresponsive design, slow load times, and cluttered layouts that can frustrate your players. It also focuses on accessibility, acknowledging the needs of users with disabilities and how to make ...
Extending the Unreal Editor: A risky long game. - Łukasz Nowak || QED Games ||
Переглядів 4262 місяці тому
Ever found a crucial feature missing from Unreal Engine editor and thought, "I wish I could just "? Good news! You can make that yourself. We will take a deep dive into Unreal Engine source code, looking for a way to add, extend, or replace engine functionality with your own without touching engine code itself, making your functionality (mostly) project and engine version independent. He will d...
Game Source Journey: From IDE to Executable - CI/CD at FlyingWildHog - Mikołaj Kurcin
Переглядів 1582 місяці тому
Join us for an engaging session as we explore FlyingWildHog's game creation process. Learn how Continuous Integration/Continuous Deployment practices can enhance the development process with Unreal Engine. Discover how CI/CD may be used to reduce time delays, improve teamwork and ensure code quality. See how CI/CD is seamlessly integrated at FlyingWildHog and to receive tips for speeding up you...
Creating art direction for POSTAL: Brain Damaged - Łukasz Szybałdin || Hyperstrange ||
Переглядів 2382 місяці тому
During this talk, he will share the story behind the creation of the art style for POSTAL: Brain Damaged. He going to cover every step of the process, starting from the very early visual concept created for the trailer, then move to setting the cornerstones, that they build on the actual game visuals. He will talk about studying the art style of retro shooters like #Quake and #Doom, what they l...
"Who approved this?" - why low quality assets and features end up in released games - Leszek Górniak
Переглядів 5882 місяці тому
"Who approved this?" - why low quality assets and features end up in released games - Leszek Górniak
Color psychology in UX/UI and game design - Karolina Cieślak || PixelAnt Games ||
Переглядів 3572 місяці тому
Color psychology in UX/UI and game design - Karolina Cieślak || PixelAnt Games ||
The Story of Mighty WHY: Gaining Clarity Through Disruption - Ranko Trifkovic
Переглядів 812 місяці тому
The Story of Mighty WHY: Gaining Clarity Through Disruption - Ranko Trifkovic
Roadwarden: The Pyramid Of Design For A Narrative Game - Aureus Gaj || Moral Anxiety Studio ||
Переглядів 5752 місяці тому
Roadwarden: The Pyramid Of Design For A Narrative Game - Aureus Gaj || Moral Anxiety Studio ||
Hardsurface Modeling Techniques for Games - Pedro Augusto || Ten Square Games ||
Переглядів 2102 місяці тому
Hardsurface Modeling Techniques for Games - Pedro Augusto || Ten Square Games ||
Developing with confidence: automated tests in Unity - Patryk Fijałkowski || GameSwift ||
Переглядів 2083 місяці тому
Developing with confidence: automated tests in Unity - Patryk Fijałkowski || GameSwift ||
Automate your Unity lifestyle, from development to testing and release stage - Michał Stankiewicz
Переглядів 2593 місяці тому
Automate your Unity lifestyle, from development to testing and release stage - Michał Stankiewicz
The Rhythms of f2p games - Teut Weidemann || Stratosphere Games GmbH ||
Переглядів 6163 місяці тому
The Rhythms of f2p games - Teut Weidemann || Stratosphere Games GmbH ||
Dual Realities: Level Design for Diverse Play Styles in VR - Denys Zosym || Played With Fire ||
Переглядів 1573 місяці тому
Dual Realities: Level Design for Diverse Play Styles in VR - Denys Zosym || Played With Fire ||
The power of positive representation in games - Charly Harbord || Global Game Jam ||
Переглядів 1093 місяці тому
The power of positive representation in games - Charly Harbord || Global Game Jam ||
Games as Digital Therapeutics - Noah Falstein || The Inspiracy ||
Переглядів 843 місяці тому
Games as Digital Therapeutics - Noah Falstein || The Inspiracy ||
ADHD in the games industry - Borys B. Trienin
Переглядів 5133 місяці тому
ADHD in the games industry - Borys B. Trienin
Approaches to designing projectiles for players and AI - Chris Proctor || Bungie ||
Переглядів 6634 місяці тому
Approaches to designing projectiles for players and AI - Chris Proctor || Bungie ||
The Power of Personalization In Gaming - Noga Atar || Playtika ||
Переглядів 874 місяці тому
The Power of Personalization In Gaming - Noga Atar || Playtika ||
A few words about leadership in code teams - Grzegorz Wątroba || PixelAnt Games ||
Переглядів 5474 місяці тому
A few words about leadership in code teams - Grzegorz Wątroba || PixelAnt Games ||
A game developer's guide to the Chinese market - Damian Jaśkowski | Indie Games Poland Foundation |
Переглядів 3,3 тис.4 місяці тому
A game developer's guide to the Chinese market - Damian Jaśkowski | Indie Games Poland Foundation |

КОМЕНТАРІ

  • @asifahsansabbir
    @asifahsansabbir 8 днів тому

    2 million grass and I'm on 20fps right now 😢

  • @williamgodwin5582
    @williamgodwin5582 17 днів тому

    Yes, I constantly wonder what all these material systems are for in modern engines, if, after all, the industry standard is to bake everything and put it in one single material.))

  • @misteryemisterye
    @misteryemisterye 22 дні тому

    Oh no... he's hot

  • @DetectivePoofPoof
    @DetectivePoofPoof 23 дні тому

    Every time I hear anyone giving advice about Turn-Based games, RNG always comes up, and ALWAYS the advice everyone gives is that you should fudge the numbers to make the player's feel better and to conform to their already flawed reasoning about how randomness works. The only person I've seen that has said anything against this widely accepted practice is Jonathan Blow, and I think he was right. The short of it is: doing this is unethical and it actively HARMS your players. Yes, there is real world, actual harm that you are doing to them because you are messing up their perception of how random systems behave. Its harmful, because there are real world consequences to people's intuition about the probability of something. The most common example is a doctor telling you the risky surgery has roughly an X% chance to succeed. If you're reasoning about what that % means has been messed up because you have played to much XCom for example, that can have serious consequences on your decision an your life. And, yes, our reasoning about randomness is already naturally flawed, but having games muddle it further while also giving players the false sense of security about their intuition about it makes things worse. It doesn't MATTER that the game would be better if you do it, or that your players will feel better or have more fun or complain less. You still should not do it, because you are abusing their trust and harming them in a real tangible way. It might sound silly, but I think its a bigger and more serious problem than people might think at first, because intuition about probability plays a much greater role in people's lives than they realize.

  • @laceyrainbolt5432
    @laceyrainbolt5432 26 днів тому

    this is a really compelling and creative presentation, not that i would have expected less! i watched the entire thing. TABSTRAVAGANZA

  • @zoxemo3838
    @zoxemo3838 Місяць тому

    Boże dzieki ci za Łukasza nawet nie wiesz jak ostatnio szukałem czegoś co pomoże mi dowiedzieć sie jak edytować Unreala

  • @fran.fndz.techart
    @fran.fndz.techart Місяць тому

    If u just delete Niagara and spawn the grass as instance groups in a grid , that way it will be more performance as niagara have initial cpu cost . I profile this technique and ism group (no hism) and the ism was 1-2 ms faster with more instances (4x more)than niagara gpu .

  • @ak47training
    @ak47training Місяць тому

    Game's now called "Showgunners", not "Homicidal All Stars". For you wanderers who want to check it out.

  • @Noogi302
    @Noogi302 Місяць тому

    He really understood the importance of Disco Elysium and how that has created an audience for these types of game.

  • @MissMagic23
    @MissMagic23 2 місяці тому

    very interesting talk about utility AI i'm working on a project for a turn base combat and even tough we are using behavior tree the behavior of the enemy is too simple I think it will improve with this system but i'm not so sure.

  • @sjwarialaw8155
    @sjwarialaw8155 2 місяці тому

    Completely disagree, players understand very well randomness, they just don't like it, because... guess... its too random.... The issue is not that its just random, the issue is that it creates a snowball effect, and that's why games like Battle Brothers and XCOM ultimately are extremely frustrating. Its not a question of gaming the game, every gamer can do that, its just that it isn't fun to have to min-max games, or too have to know the meta. Say for example, in Battle Brothers, playing on a higher difficulty, the meta is to stab enemies with daggers, so that their armor isn't destroyed, so that you can then use it on your soldiers. Its not intuitive, its boring gameplay. In XCOM, you have a limited amount of turns to complete an objective, if you get a few bad rolls, you lose one squad member, another is injured, you have to wast a turn reorganizing, healing, and now you have one less squad member, you have to be more cautious, but you already wasted four turns on the last encounter, and you can't rush now, snowball effect, not fun.

  • @BaranMirek
    @BaranMirek 2 місяці тому

    Thanks Leszek for this lecture! Solid job and hope to see more in future!

  • @xaby996
    @xaby996 2 місяці тому

    Great talk ❤😢

  • @xaby996
    @xaby996 2 місяці тому

    The boring & monotonous everyday communication is the stuff that matters. Not leaving small tasks ignored. Very good ❤

  • @teutone986
    @teutone986 2 місяці тому

    🎯 Key Takeaways for quick navigation: 00:06 *🎮 Teut Weidemann's Career Overview* - Teut Weidemann's 35-year journey in the gaming industry, from hobbyist to CEO, consultant, and creative director. 02:14 *📱 Transition to Mobile Gaming and Product Launch* - Weidemann discusses the transition to mobile gaming and the development and impending launch of a hardcore sci-fi MMO RTS game for mobile. 05:38 *🕹️ The Evolution of Game Development* - Weidemann reflects on the evolution of game development practices, team sizes, and industry trends over the years. 09:12 *🔄 The Shift in Game Development Dynamics* - The expected lifetime of games and the shift in game development dynamics towards long-term servicing and the impact of team size on creative risk-taking. 11:20 *💡 Success Stories from Small Studios* - Success stories of hit games developed by small indie studios, emphasizing the importance of creativity and risk-taking over company size. 13:08 *📏 Size Doesn't Matter in Game Development* - Highlighting that smaller studios have the agility to take creative risks and innovate, leading to significant industry advancements. 15:02 *🎮 Trends and Genre Evolution* - Observations on the cyclical nature of gaming trends and the rise and fall of gaming genres throughout the history of the industry. 22:15 *🎮 Understanding the challenges and key learnings from League of Legends game design:* - League of Legends' success relies heavily on adhering to its core concepts. - Attempting to deviate from the established gameplay model often results in failure. - Learning from both successful and failed attempts within the genre is crucial for game developers to understand audience preferences and market dynamics. 23:12 *📈 Adapting to genre trends and market shifts:* - Rather than competing directly with dominant trends, consider exploring less crowded genres. - Analyzing Zora trends on platforms like the Nintendo Switch can reveal untapped opportunities. - Anticipating market shifts and adapting game designs accordingly can lead to strategic advantages. 25:29 *💰 Evolving market dynamics and platform-agnostic game design:* - The gaming market has shifted significantly, with mobile gaming now dominating in terms of market size. - Designing games to be platform-agnostic allows for flexibility and adaptation to changing market trends. - Leveraging existing technologies and development tools accelerates game development and time to market. 28:54 *🤖 Harnessing the power of emerging technologies, particularly AI:* - AI technologies offer unprecedented opportunities for content creation and optimization in gaming. - Automation through AI can significantly speed up the development process and enhance creativity. - Developers should remain patient and vigilant, as new technologies continue to evolve rapidly. 36:55 *💡 Insights into modern game development practices and market transparency:* - Modern business models offer greater transparency and revenue potential for developers compared to traditional models. - Access to market data and analytics enables informed decision-making and better understanding of player behavior. - Utilizing in-game data analytics, such as heat maps, empowers developers to optimize player experiences and level designs. 44:25 *🕰️ Game Development Time Management* - Game development often falls victim to underestimating time requirements. - The "50-50 rule" suggests that the last 20% of a game consumes as much time as the first 80%. - Many developers opt to release early and iterate based on community feedback to manage time and costs effectively. 45:33 *💡 Intellectual Property (IP) Ownership* - Retaining ownership of intellectual property (IP) is crucial for long-term success in the gaming industry. - IP ownership allows for potential remakes, reboots, or adaptations that can generate revenue over decades. - Despite challenges, developers should resist the temptation to sell their IP rights, as they are the cornerstone of a game's longevity. 47:18 *🎓 Learning Through Mistakes* - Advising clients often involves predicting potential pitfalls, but some lessons can only be learned through experience. - Allowing clients to make mistakes can be a necessary part of the learning process. - Providing a foundation for clients to learn from their own errors can lead to more meaningful understanding and growth. 48:27 *📈 Industry Trends and Predictions* - Predictions about the demise of certain gaming platforms, such as PC gaming, are cyclical and often inaccurate. - Technologies like NFTs and VR may experience hype cycles but are unlikely to revolutionize the industry overnight. - Mobile gaming is expected to dominate as the primary launch platform in the near future, potentially impacting traditional platforms like PC gaming. 51:03 *💼 Market Growth and Industry Shifts* - The gaming market continues to experience significant growth, with opportunities for consolidation among major publishers. - Industries outside of gaming, like automotive, are increasingly competing for talent traditionally found in game development. - Despite challenges, the gaming industry remains dynamic, with potential for continued growth and innovation. Made with HARPA AI

  • @BR0KK85
    @BR0KK85 2 місяці тому

    If apple ever releases a game console they won't abide by this or standards ...😅

  • @BR0KK85
    @BR0KK85 2 місяці тому

    I have a switch but only play factorio.,... This game gets you deep .... 😅

  • @TheNetwork
    @TheNetwork 2 місяці тому

    daamn id really like to see the entire project this looks cool

  • @weplo1597
    @weplo1597 2 місяці тому

    24:25 must be from 2020 version?

  • @moralanxiety
    @moralanxiety 2 місяці тому

    Thanks a lot for having me!

  • @lastqubit3107
    @lastqubit3107 3 місяці тому

    Cheers from Last Qubit! Thanks for uploading the talk so fast 💜

  • @rainyforestra718
    @rainyforestra718 3 місяці тому

    great work and approach, wish to see some source code and play with it! Thank You

  • @speedwaylabsdev
    @speedwaylabsdev 3 місяці тому

  • @stevejurgens9985
    @stevejurgens9985 3 місяці тому

    At 31:28 he said there are poker tournaments and magic tournaments and there rng works. No it doesnt. Its called cheating. And every Pro is doing this.

  • @naezan
    @naezan 3 місяці тому

    This Conference was the easiest to understand GAS prediction video I've ever seen!!

  • @OutsourcingWithTanJil
    @OutsourcingWithTanJil 3 місяці тому

    Hello dear, I was analyzing your UA-cam Channel. Your content is amazing. You are constantly uploading videos. But unfortunately, you can’t get enough views and subscribers, because your videos are not properly SEO optimized. I found some problems with your channel. So, would you like to fix and talk about this problem for a while?

  • @Freelanceralamin2528
    @Freelanceralamin2528 3 місяці тому

    Hello

  • @Freelanceralamin2528
    @Freelanceralamin2528 3 місяці тому

    nice video

  • @baka7165
    @baka7165 3 місяці тому

    weibo is dying😂我还蛮喜欢刷微博的,b站小黑盒反而不常看,不过现回想下 刷到的官博其中很多人气也不是很高

  • @idle.observer
    @idle.observer 3 місяці тому

    I am not diagnosed but it that was the reason why I kept failing. Especially not having a balance. Either extremely organized or none, can't start or can't stop. It's typical of me. Now the question is, how many employers actually care?

    • @andreykrivosheev5047
      @andreykrivosheev5047 3 місяці тому

      you could be such employer

    • @idle.observer
      @idle.observer 3 місяці тому

      @@andreykrivosheev5047 haha one day maybe but still a bit early for me.

  • @LupusMechanicus
    @LupusMechanicus 3 місяці тому

    21:46 I feel personally attacked. lol

  • @Nikkuuu69
    @Nikkuuu69 3 місяці тому

    ADHD can truly be a blessing and a curse. I think if a manager or employer can take the time to effectively assist someone with ADHD and utilize their strengths, the results will definitely be worth it. Great talk!

    • @BorysBT
      @BorysBT 3 місяці тому

      Thank you! It was really exciting to prepare and present, besides the feedback I got was on point. It seems like I got many things right, resulting in a material that is universally applicable.

    • @BorysBT
      @BorysBT 3 місяці тому

      Not linked in the description, but might be useful - the slides from the talk: docs.google.com/presentation/d/17VeRCV6oJTy6KgGa4DR2jrt4PQte2Hg4FqNLRGZZmHs/edit?usp=drivesdk

  • @borandavid537
    @borandavid537 4 місяці тому

    I sincerely hope that mobile games will not be represented by some well-known mobile game manufacturers in mainland China. As we all know, China’s game market has been poisoned by the two major manufacturers for a long time (not much to say). It is basically difficult to see innovation other than plagiarism and fraud. Of course, except Laomi (the one in Shanghai) and some small game manufacturers.

    • @Alala-kn5ch
      @Alala-kn5ch 4 місяці тому

      No plagiarism from that company? LMFAO.

  • @andersony4970
    @andersony4970 4 місяці тому

    pdf version igp.org.pl/raporty/Raport_ChinskiRynekGier_2023_EN.pdf

  • @andersony4970
    @andersony4970 4 місяці тому

    the reports and records of this video in Chinese video platform receives more than 100k views and lots of appreciates and by Chinese game players. however it doesn't attract much attention in youtube, that is fun.

  • @honkai8692
    @honkai8692 4 місяці тому

    You should understand that nowdays in chinese website its getting harder and harder to download a copy of game. Yes there is always a way, but it is getting more difficult and its pushing more ppl with the capability of paying the premium buys games on steam.

  • @rxinl9742
    @rxinl9742 4 місяці тому

    As a Chinese, I would like to say that what is said in this document is basically correct.It's no wonder that Cyberpunk 2077 is so popular in China.

  • @proogenji7526
    @proogenji7526 4 місяці тому

    This is an incredibly accurate report on the Chinese gaming market. Can't believe it comes for free. Still, on whether to make multiplayer or single-player games, I personally would recommend to play your strength. Polish game studios are very good at releasing amazing single-player games with deep stories and beautiful art. Please keep doing that. There are definitely enough fan base in China for that. 讲得非常好,你这个报告现在在中文互联网都火了,对你评价很高阿哥们儿,祝以后工作顺利!

  • @Longwind-ox6kj
    @Longwind-ox6kj 4 місяці тому

    This is probably by far the most accurate and applaused description of chinese games like me. It is a heated topic in Chinese online game communities. Where to find PDF version?

    • @UCt6PXDm-iFNvvc6t5r1YCgQ
      @UCt6PXDm-iFNvvc6t5r1YCgQ 4 місяці тому

      igp.org.pl/raporty/Raport_ChinskiRynekGier_2023_EN.pdf

    • @thirdstar2834
      @thirdstar2834 4 місяці тому

      igp.org.pl/raporty/Raport_ChinskiRynekGier_2023_EN.pdf

  • @lhd7105
    @lhd7105 4 місяці тому

    Wonderful talk, thank you so much Korad Klocek for sharing this with all of us <3 I learned something ^___^

  • @user-hu1yv6kj2u
    @user-hu1yv6kj2u 4 місяці тому

    你火啦!抖音上游戏主播都在传播你的视频

    • @IB052
      @IB052 4 місяці тому

      什么鬼😂

  • @flurinjenal374
    @flurinjenal374 4 місяці тому

    Very good!

  • @chanrachael4628
    @chanrachael4628 4 місяці тому

    True dude, and we don't like politically correct, such as black Little Mermaid

  • @bpkking1910
    @bpkking1910 4 місяці тому

    能给下PDF文件吗 找了一圈没找到

    • @eveeternal4430
      @eveeternal4430 3 місяці тому

      igp.org.pl/raporty/Raport_ChinskiRynekGier_2023_EN.pdf

  • @chunlungli3358
    @chunlungli3358 4 місяці тому

    true

  • @PencilNavigator
    @PencilNavigator 4 місяці тому

    Timestamps 1. Basics - [03:34] Market Overview - [06:03] Market Segments - [07:44] Challenges and Risks - [13:49] Trends 2. Distribution practices in the Chinese game market - [17:32] Distribution Platform - [22:37] Localization (i18n) - [26:49] Estimated income - [30:41] PR Agency - [34:53] Building a Chinese Team 3 Reaching out to your fanbase - [39:47] Social Media 39:47 - [45:50] Good marketing practices - [47:14] Media and influencers - [49:02] Q&A Section

  • @il2838
    @il2838 4 місяці тому

    ture dude

  • @choppercollective7968
    @choppercollective7968 4 місяці тому

    质量很好 但播放量好可怜

    • @proogenji7526
      @proogenji7526 4 місяці тому

      毕竟是业内圈子里的分享,播放少也很正常

  • @zl4384
    @zl4384 4 місяці тому

    这播放传播不了多少啊,看当时在场各位听讲了

  • @GraczPo30-tce
    @GraczPo30-tce 4 місяці тому

    Super prezentacja, świetna robota.